Assassin's Creed IV: Freedom Cry

Reviewed by Kyle Bell, Posted on 2014-03-12


Assassin's Creed has a number of strengths as a franchise: strong storytelling, interesting historical locations, dynamic characters, fun sword fights, and some of the best voice-acting around. It also has a few weaknesses, which while not overly glaring, persist from game to game. The games tend to get bogged down with repetitious and uninteresting missions.

The series' issues have been amplified in Freedom Cry, a standalone expansion pack for Assassin's Creed IV. Not only will you get bogged down in run-of-the-mill missions familiar to any veteran of the franchise, there also just is not enough content to keep you interested for very long. After all, it is only about a five hour adventure.

To be sure, it does have its perks. The story in Freedom Cry is powerful. You play as Adewale, a runaway slave who is out to free his brothers and sisters who are still suffering from the oppressive chains of colonial times. Your goal is to inspire a slave revolt in Port-au-Prince.

In addition to the story, another of the core strengths in Freedom Cry, taken directly from Black, is the sea-based warfare. If you ever wanted to fight pirate ships in a video game, this is a dream come true. It's relatively simple to be sure, but surprisingly fun. You can upgrade your ship with new armor, weapons and even a ramming device.

Technically speaking, Assassin's Creed IV: Freedom Cry is not terribly impressive. The load times are excruciatingly long and the graphics lack a punch on both PS3 and Xbox 360. However, as is always the case in an Assassin's Creed game, the voice acting is solid.

Freedom Cry, on balance, exhibits more issues than strengths. Primarily among them is a core gameplay focus on mundane missions, antiquated controls, and technical deficiencies, particularly long load times. It does have some things going for it, such as the sea battles and an interesting hero, but these are not enough to save the final product.

Reviewed by Kyle Bell